INTERACTIVE PRODUCT PREVIEW

What could your light bar tell you?

Build a permanent scene with Customization+, sample game artwork, or watch a two-colour launch sequence take the bar for a few seconds. Then explore performance, playtime, Steam moments, controllers and Weather.

GabeCubeAura 1.0.0 product preview. Visual simulation only; it does not connect to Steam or control hardware.

PLAY WITHCustomization+Game launchesArtworkCPU + GPUCountdownsLight eventsControllersWeather

THE SIMULATOR

Make it yours. See it live.

Every control is a sample input. Nothing is sent anywhere; Reset restores the starting values.

GabeCubeAura1.0.0 · interactive settings
SIMULATION

START HERE

A signal for every moment.

Pick a scenario, then open its controls to experiment.

Built from GabeCubeAura's current library.

The event and Weather sequences are sampled from the plugin renderers; Customization+ reuses their choreography. Launch patterns and the physical glow are browser simulations.

PERMANENT DISPLAY · 61 EFFECTS

Your colours. Your rhythm.

Choose a proven movement from Light Events, Controllers, Weather or Game Launches, then remap it to one, two or three precise colours.

Steam's native effects stay in Steam.

Patrol, Breathe, Rainbow and Solid are not imitated here. Choose GabeCubeAura Off in the real plugin to keep Valve's authentic effect between temporary GabeCubeAura signals.

EVERYDAY DISPLAY / 01

A game's colours, on the machine.

Choose a game or use your own image. Move the red line to pick the row sampled into 17 colours.

SAMPLE GAME
Sample game artwork
Deep Rock GalacticLibrary Hero · row 59%

Your image stays on this device. Nothing is uploaded. The real plugin uses locally installed Steam artwork, including SteamGridDB replacements.

TEMPORARY LAYER · PER APPID

Give every game an entrance.

Detect the running Steam AppID, take two or three dominant colours from its local artwork, and play a timed animation before the normal display returns.

SAMPLE APPID
Ready · 20 s
Artwork used for launch colour extraction
Deep Rock Galactic · AppID 548430Library Hero · artwork palette

Analysing artwork colours…

The real plugin reads installed Steam artwork, including SteamGridDB replacements, locally. Both the two- and three-colour custom palettes are retained separately for each AppID. Nothing is uploaded.

EVERYDAY DISPLAY / 02

Make load visible.

Length is CPU/GPU usage. Colour follows temperature. Try changing either value and watch the bar react.

TIME SIGNAL

Watch time run out.

A Steam Families limit takes priority when a game runs. Or start a personal countdown without parental controls.

At 15 min: amber. At 5 min: red.

The highlight keeps travelling right to left. In the last eight seconds, three quick white flashes repeat until zero. No breathing effect.

SHORT LIGHT EVENTS

Small moments, a little magic.

Each event temporarily takes the bar, then gives it back to the current display. Pick any available sequence and play it.

NOTIFICATION

Return beacon

The edges answer a centre beacon and return to it.

CONTROLLER BATTERY

Two players. One glance.

Use sample charge levels to see a single gauge, two mirrored gauges, charging, connection and low-battery alerts.

Preview plays manually in either context. Automatic alert placement follows your Home/in-game choice. Real battery data depends on what Steam reports for each controller. Dedicated controller mockup ↗

LOCAL WEATHER

A window into the sky.

Try the sixteen LED loops for eight conditions. This sample is offline: the plugin asks you to choose a city before it requests live weather.

Top-bar example: ☀ 18°C · shown next to the clock. The real plugin needs a chosen city; this demo uses sample data only.

Weather and the permanent controller gauge are alternatives. Countdowns and brief alerts still take priority. Snow takes hold is the shipped snow default. The plugin refreshes live conditions about every fifteen minutes using Open-Meteo; this page makes no weather request.

HOW IT COEXISTS

One bar, clear priorities.

Signals do not all play at once. The most important active message takes the bar, then the underlying display comes back.

  1. Master disabledGabeCubeAura stops every output and returns complete control to Steam.
  2. Steam takes controlGabeCubeAura yields to a new native LED write.
  3. Critical countdownThe final five minutes protect the timer from launch animations and events.
  4. Short alertsNotifications, achievements, captures and controller warnings pause a Game launch.
  5. Game launchThe artwork animation resumes after an alert and keeps its full visible timer.
  6. Active countdownSteam Families or your personal timer replaces the permanent display.
  7. Permanent displayCustomization+, Artwork, Performance, Controllers or Weather returns underneath.
  8. GabeCubeAura OffNo permanent GabeCubeAura scene; temporary layers can still appear.

Set the timer to four minutes, then send a notification to see the priority rule.

Extra dark LEDs affect Countdown and Performance hardware output only, not the logical preview. In the real plugin, Advanced / debug also offers confirmed JSON import and Reset to defaults. No hardware access occurs on this site.

Game artworkView machine ↑